SOURCE: Camber

Camber

November 17, 2009 14:05 ET

Camber's Checkpoint Recon™ Military Game Chosen as Finalist for 2009 IITSEC Serious Games Showcase and Challenge

Contest Recognizes Use of Video Games for Training Applications

HUNTSVILLE, AL--(Marketwire - November 17, 2009) - Camber Corporation, provider of cyber security, subject matter experts, engineering solutions, acquisition management, full-service education, and training to defense audiences worldwide, has announced that its Checkpoint Recon™ military training game will be one of just 12 finalists in the 2009 IITSEC Serious Games Showcase and Challenge. The contest recognizes outstanding use of video games for non-entertainment, training applications.

Finalists were selected from three categories: Student, Government, and Industry. For more information on the Serious Games Showcase and Challenge: http://sgschallenge.com/showcase.html

Checkpoint Recon™ is a classroom level, Rules of Engagement (ROE) familiarization training game. The backdrop of the game is a fictitious city, where players roam freely in an Apache helicopter. As players manuever through the airspace, they encounter activity hotspots that capture their attention. Each acitivity spot is a scripted scenario, with an engagement rule to follow.

These sophisticated scenarios are created to represent the spectrum of encounters that an Apache crew might have to face.

In the simplest scenario, for instance, a player may have to confront a non-player character (NPC) with obviously hostile behavior. The player must then follow representative ROE guidelines to register his decision to shoot or not-shoot.

But other times, the player may face more subtlety, by coming into contact with an NPC who has uncertain motives. In this scenario, the player is required to exercise "tactical patience" in order to assess the behavior, location, and objects possessed by the NPC, and mark their observations.

The game rewards the correct decision, which, contrary to entertainment games, is sometimes a no-shoot decision.

The game was developed entirely under a Camber Information Technology Division IR&D program for application of commercial game technology.

About Camber (www.camber.com):

Camber Corporation provides professional engineering and technical services to the Department of Defense and other government agencies at over 100 locations worldwide. Our key focus areas include Information Technology, Homeland Security, Cyber security, Chemical and Biological support, Training and Education, Decision Support Systems, Modeling and Simulation, Systems Engineering, and Software Engineering. We provide simulation based tools and services for training, mission planning, rehearsal, after action reviews, virtual reality command and control, and engineering analysis. Our service network touches important defense interests in every Joint combatant command; over 150 Army, Air Force, and Navy programs; National Guard headquarters in every state and territory; and over 25 NATO or coalition countries in Europe, Asia, and Africa. We have deep relationships with industry partners and equally strong records of mission system collaboration and teamwork.

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