SOURCE: AGEIA Technologies, Inc.

April 10, 2007 10:51 ET

CellFactor: Revolution for the PC Available for Free via Download on May 8

Global Game Development Teams Collaborate to Produce Futuristic First-Person Shooter That Harnesses AGEIA's PhysX Processor

SAN FRANCISCO, CA -- (MARKET WIRE) -- April 10, 2007 -- Artificial Studios and Immersion Games, independent videogame developers, announced today that its self-published title, CellFactor: Revolution, will be available for free via digital download to PC gamers on May 8. Timeline Interactive based in Egypt also spent months programming code for the game, contributing to the small and specialized global game development team. CellFactor: Revolution is an action-packed, first-person shooter with true-to-life physics that harnesses AGEIA's PhysX™ processor to produce hyper-realistic cloth, fluid and debris gameplay effects.

While part of the game is playable without the AGEIA™ PhysX processor, those that the have PhysX accelerator will have access to the complete experience with noticeable gameplay benefits. The game will automatically detect players with a PhysX card, offering them the option to progress through the single-player campaign mode that includes three "extreme PhysX" levels. PhysX users can also challenge humans and AI-enemies in four LAN-based multiplayer modes. Gamers who do not have a PhysX processor will be able to fight artificial-intelligent controlled enemies in the multiplayer "skirmish" modes, in two environments.

"Dreaming up the original concept, creating the art and collaborating with the other teams has been incredible, but what we're most eager to do is get this in the hands of gamers come May 8," said Julian Castillo, art director, lead designer and Immersion Games co-owner. "We think players will have a blast discovering the hundreds of ways they can kill enemies using the environment."

Jeremy Stieglitz, president of Artificial Studios added, "It's an exciting time to go gold with CellFactor: Revolution -- a game which not only shows off some great technology, but introduces fun and original physics action to a crowded first-person shooter genre."

The extreme PhysX levels were designed to spotlight physics gameplay with a purpose. For example, oil leaking from a barrel may be an indicator of its volatile nature, a spider web twitch can indicate nearby movement, lava can be psionically harnessed to deflect or smother enemies, and particle beams can be used as weapons.

"The physics in CellFactor: Revolution are unlike anything gamers have seen before," said Manju Hegde, CEO of AGEIA Technologies, Inc. "The game delivers stunning physics-driven gameplay elements and dramatic effects. The AGEIA PhysX processor dramatically accelerates dynamic motion and interaction in complex environments with real-world, real-time properties for a whole new dimension in gameplay."

Set in a futuristic, industrial war-torn atmosphere, in the campaign mode players will take each of the three characters -- Bishop, Black Ops and Guardian through five complexes: Proving Grounds, Fueling Station, Reactor Processing Core, Weapons System Control and Storage Facility. In each area, players will be presented with a set of objectives before moving on. Each character has varied abilities: Bishop can use her physics-based Psi-powers to manipulate, grab, pull, crush, etc. environmental objects to deliver deadly kills without weapons, Black Ops offers a mix of Psi and weapon powers and is the only character that can operate vehicles and Guardian, the ultimate mechanical soldier, can wield two weapons and strike his victim down with quick assault.

In the LAN modes gamers can manipulate an immense amount of objects simultaneously, control vehicles, masters Psi-powers and fight 7 friends and 16 AI-controlled enemies.

Visit the newly redesigned website to download game assets, read developer interviews and more.

About Artificial Studios

Artificial Studios is an independent videogame developer based in Gainesville, Florida. Focused on implementing the latest technologies in graphics, networking, and physics, Artificial Studios is building a series of standout next-generation franchises, including CellFactor and Monster Madness. Developer of the powerful Reality Engine middleware technology, Artificial Studios sold the engine Epic Games in 2005. For more information on the company, visit

About Immersion Games

Immersion Games is a videogame developer focused on crafting original game concepts, environments and characters, with headquarters in Bogotá, Colombia. Immersion Games shaped the original CellFactor concept and strengthened the game's art and design alongside Artificial Studios. The game development team is also working on the next-generation franchise Monster Madness. For more information visit

About Timeline Interactive

Timeline Interactive is a software development house specializing in videogames and game engine development located in Cairo, Egypt. Timeline Interactive is led by two of the Artificial Studios co-founders who helped in the development of The Reality Engine, Monster Madness and CellFactor: Combat Training. It also played a pivotal role in developing CellFactor: Revolution, which offers a completely new style of first-person shooter gameplay -- using the environment as a weapon -- and it also takes advantage of the full capabilities of the AGEIA PhysX hardware. For more information visit

About AGEIA Technologies, Inc.

AGEIA™ Technologies, Inc. is the pioneer of hardware-accelerated physics for PC games and has developed the world's first dedicated physics processor, the AGEIA PhysX™ processor. The AGEIA PhysX processor powers massive and pervasive real-time interactive worlds that for the first time obey the laws of classical physics. AGEIA provides a world-class cross platform software development kit to simplify advanced physics programming for the PhysX processor, as well next-generation gaming consoles. AGEIA is changing the face of gaming by working with more than sixty leading developers and publishers to deliver the next generation of physically immersive entertainment. The privately held company is headquartered in Mountain View, Calif. For more information visit

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