CFC (Canadian Film Centre)

CFC (Canadian Film Centre)

January 28, 2010 08:30 ET

CFC Media Lab Showcases Digital Art Projects at the Cultural Olympiad's Digital Edition (CODE)

Cutting edge digital works by national and international artists invite audiences to connect, create and collaborate

TORONTO, ONTARIO--(Marketwire - Jan. 28, 2010) -

Editors Note: There is a video and a photo associated with this Press Release.

CFC (Canadian Film Centre) is pleased to announce its participation in the Vancouver 2010 Cultural Olympiad's digital edition (CODE), part of a landmark celebration that explores digital creativity. With curatorial participation by CFC Media Lab, CODE Live brings together artists from the digital media and interactive fields to present 21st century visions to 2010 Winter Games audiences.

As a key partner in CODE Live, the CFC Media Lab co-curated and produced the Eco-Art programming stream, which features projects produced from the CFC Media Lab's world-renowned Interactive Art & Entertainment Program (IAEP). CfC Media Lab alumni work is also featured in other program areas of CODE Live. The CFC Media Lab is Canada's acclaimed institute for digital media that provides a unique training, research and production think-tank environment for emerging new media artists, content developers and practitioners.

CODE, the Cultural Olympiad's digital edition represents the first time an Olympics arts festival has extended to the on-line world. CODE is a suite of programs that extends the celebration of Canadian culture and talent into the digital sphere where audiences and artists can interact and take part. Taking place contemporaneously with the 2010 Olympic Winter Games, CODE Live is an 18-day, event with visual art exhibitions, music and performances fuelled by digital technology and audience involvement. It begins February 4 and runs through February 21.

CFC @ Cultural Olympiad 2010

CODE Live 1: Eco-Art:
Art that deals with nature through new technologies may seem to be contradictory. But questions of ecology and issues of the world's natural depletion of resources have found public visibility through these new persuasive technologies used both as educational and as poetic tools. Location: The Centre for Digital Media Great Northern Way Campus

  World Without Water
  As participants wash their hands, World Without Water forces them to understand their personal consumption of water in relation to images of waters increasing scarcity.
Artists: Tahir Mahmood, Suzette Araujo, Kalli Paakspuu
Developed with Assistance of the CFC Media Lab
  Seed is a powerful metaphor of reforestation. Users create and populate a forest together, by dialing a number on the screen. Each participant receives a "seed" on the public screen. Through their own mobile phone keypad audiences have the ability to grow their seeds and choose the type of trees they want to plant.
Artists: Napoleon Brousseau, Gabe Sawhney, Galen Scorer
Produced by the CFC Media Lab
  Greenhouse is an out-of-the-ordinary replica of a plant living thousands of miles away that can be watched closely with real-time data as it grows and develops.
Artist: Brendan Wypich
Produced with the Assistance of CFC Media Lab
  Akousmaflore is an interactive garden composed of living musical plants or flowers, which react to human gestures and light contact.
Artists: scenocosme: Grégory Lasserre & Anaïs met den Ancxt

CODE Live 2:

These artworks focus on participation, exploration and research, featuring an exchange of ideas and of cultures, with artists in Canada, Karachi, Pakistan and Bangladesh. Location: Emily Carr University of Art & Design

  Odd Spaces is a real-time multi-disciplinary installation that engages the spaces of human interactions. Using multiple projectors, screens, cameras and locations, the task of linking an assortment of people and places in Canada and South Asia becomes an almost seamless act.
    Artist: Faisal Anwar
Produced with the Assistance of CFC Media Lab

CODE Live – Metro Vancouver

  PaCuBox is a participatory installation with four miniature galleries placed in unexpected outdoor locations throughout Vancouver. The featured artists include Jason Van Horne
 Adriana Kuiper, Susy Oliveira and Tazeen Qayyum.
Created by Tom Kuo and Rachel Vulliens
Produced by the CFC Media Lab


CFC is Canada's largest institution for advanced training in film, television and new media. A charitable not-for-profit organization, CFC is committed to promoting and investing in Canada's diverse talent; providing exhibition, financial, and distribution opportunities for top creative content leaders from coast to coast. CFC makes a significant cultural and economic contribution to Canada by launching the country's most creative ideas and voices in film, television and new media to the world. CFC Media Lab provides a unique training, research and production think-tank environment for emerging new media artists, content developers and practitioners. CFC Media Lab has been experimenting with the interactive narrative form since 1997 and in the past ten years, have produced over 60 prototypes ranging from web-based interactive documentaries to "shuffle videos" - the creation of randomly generated movies on the i-Pod. For more information please visit:

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