SOURCE: Competitive Games International

February 21, 2008 10:00 ET

Competitive Games International Issues Performance Update to Shareholders

PANAMA CITY, PANAMA--(Marketwire - February 21, 2008) - Competitive Games International, Inc. (PINKSHEETS: CGMI), an innovative and interactive media company, today announced that the President has issued a performance update to its shareholders.

To Our Shareholders:

Over the past twelve months, Competitive Games International, Inc. through its wholly owned subsidiary Competitive Games International, Corp (or CGI) has been successfully developing all aspects of a newly evolving and dynamic business model within the Skill Games and/or Causal Games industry.

CGI offers a portfolio of online Skill Games in which members are able to play games for fun or play competitively for money, whereby they can wager against others one-on-one 'head to head' or in tournament play. CGI's Skill Games include many of the most popular games on the web including 9-Ball Pool, Word Wiz, Grouper, Saduko and Mahjong.

The interactive player platform at CGI is designed to attract both an expansive and diverse user base. And, as an interactive media company, Competitive Games realizes the importance of marketing by building a solid foundation of users based on regular and returning customers. Therefore, the Company has incorporated its business model with an innovative Affiliate Marketing strategy encouraging both game play and the distribution of CGI products and services. That is, CGI, like no other Skill Games company, rewards its players with cash and prizes for not only playing games but also as incentives for referring others to play its games.

In other words, at CGI, the integrated marketing strategy inherently encourages Affiliates to operate their own business and earn an income by way of an intricate commission based compensation plan. Thus, the business model provides the excitement of games, the infrastructure for competitive play, and all the tools necessary to help its affiliates build a successful business with unlimited potential, all within the context of the booming Skill Games industry.

To build further brand awareness and continue to gain exposure, CGI is taking steps to engage the online social networking mega trend. This includes the building of applications to enable CGI game play on Facebook, Bebo, Friendster and other social networking giants. Developments in this arena are underway and will undoubtedly play a significant role in the future adoptability of CGI Skill Games.

Revenues for the company are generated from Skill Game play, the retail sale of CGI memberships, advertising and future licensing agreements. Global skill wagering currently attracts more than 100 million players globally per year. Skill Games wagering is anticipated to reach $1.56 billion dollars by mid 2008.

Recent Milestones and Achievements:

-- May, 2007. Competitive Games completes a definitive Software Licensing Agreement with software developer Global Trends International. This Agreement provides the Company with an exclusive 5 year licensing agreement for the software package GTI MATRIX 3000. The software provides Members with the following features and benefits: automated web-based marketing, genealogy tracking, data collection, storing game results, revenue calculations, member interaction, and the dissemination of information.

-- June, 2007 - Competitive Games retains the services of Boston-based Equity Performance Group. Equity Performance Group will provide Competitive Games International with full-service investor relations and business communications strategies tailored to increase its marketability and exposure in the financial community. A Competitive Games investor page can be viewed at

-- July, 2007 - Competitive Games acquires innovative Video Marketing Software from industry leader First Stream Media. The product offers a state-of-the-art Streaming Video Marketing Package for the purpose of marketing CGI products and services.

-- October, 2007 - Competitive Games signs licensing agreement with Canadian industry leading game developer Splashworks. The Company integrates seven new skill games into its back-end system.

-- October, 2007 - Competitive Games obtains UseMyBank: an industry leading US online payment provider. UseMyBank's Automated Clearing and Settlement system for Sellers and Affiliates allows wire transfers, electronic check issuances, and several other payment methods used for transactions.

-- November, 2007 - Competitive Games adds industry leading online payment provider Citadel Commerce. Citadel will process membership fees in addition to payouts to game winners and affiliates via its online electronic check processing system.

-- December, 2007 - Competitive Games becomes a proud member of the Casual Games Association.

Industry Snapshot:

With the recent regulatory challenges for Online Casino's in the USA, wagering on online Skill Games (or Casual Games) has surged and become an even more attractive place for gamers and investors. Skill Game wagering does not face the same regulatory and legal challenges as games of chance (i.e. traditional casino games) and is therefore finding mass appeal in the US and around the globe.

The Skill Game industry attracts a broad demographic of users -- more so than other forms of online games. In particular, statistics show that women and individuals over 50 make up a significant percentage of Skill Game players. Whether it be in office buildings, in living rooms or from hand-held devices belonging to the WAP enabled masses, online Skill Games are rapidly increasing in popularity. Globally, Online Skill Games attract more than 100 million players per year resulting in hundreds of thousands of games being played each day. Moreover, wagering on Skill Games is anticipated to top $1.56 billion by mid 2008. CGI is poised to capitalize on this growth.


In 2008, Competitive Games International continues to aggressively execute its business plan by rolling out new Skill Game offerings and establishing a rapidly growing distribution network to support its business. The Company will remain focused on continuing to introduce high quality games, advancing its marketing practices, and expanding its brand recognition this year and into the future. CGI believes that the burgeoning social networking industry is a favorable environment for attracting users and developing its brand of game play. Therefore, the Company plans to pursue developments in this direction in the upcoming months.

As the Skill Game and Casual Game industry continues to grow, CGI will extend its effort to expand its market share and encourage increased game play. Further to this, Competitive Games International, Inc. will continue to seek other opportunities and/or ventures in the media entertainment and Skill Games industries. I believe that both of these catalysts bode well in unlocking shareholder value in the upcoming quarters.

We thank you for your support and encourage your continued interest in Competitive Games International. If you have additional questions or comments, please contact our investor relations firm, Equity Performance Group, at 617-242-1025 or by email at

Thank you,
Julio Collado
President, Competitive Games International.

About Competitive Games:

Competitive Games International (CGI) is a new and innovative Skill Games (or Casual Games) Company that uses a strategic Affiliate Marketing program -- Multi Tiered Affiliate Marketing (MTAM) -- to encourage both game play and the distribution of CGI products and services. CGI provides a unique web-based Skill Games arena that allows members and players alike to play games for fun or for money against other members. The MTAM system allows individual members to market CGI products and services to others and subsequently earn revenues by way of a revolutionary compensation structure. Revenues for the company are generated from the retail sale of CGI products and services, Skill Game play, advertising and future licensing agreements.

For more information about CGMI visit www. or

Forward-Looking Statements

This press release contains certain statements which are not historical or current fact and constitute forward-looking statements within the meaning of such term in Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. Such forward-looking statements involve known and unknown risks, uncertainties and other factors that could cause the actual financial or operating results of the Company to be materially different from the historical results or from any future results expressed or implied by such forward-looking statements. In addition to statements which explicitly describe such risks and uncertainties, readers are urged to consider statements labeled with the terms may, will, potential, opportunity, belies, belier, expects, intends, estimates, anticipates or plans to be uncertain and forward looking. The forward-looking statements contained herein are also subject generally to other risks and uncertainties that are described from time to time in the Company's reports. Factors which could cause actual results to differ materially from those estimated by the Company include, but are not limited to, government regulation, managing and maintaining growth, the effect of adverse publicity, litigation, competition and other factors which may be identified from time to time in the Company's public announcements and filings. Except historical matter contained herein, matters discussed in thisnews release are forward-looking statements and are made pursuant to the safe harbor provision of the Private Securities Litigation Reform Act of 1995. These forward-looking statements reflect assumptions and involve risks and uncertainties, which may affect the Company's business and prospects and cause actual results to differ materially from these forward-looking statements.

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