SOURCE: Emergent Game Technologies

April 16, 2008 09:00 ET

Emergent Workshop to Help Professors Teach Next Generation of Game Designers

CHAPEL HILL, NC--(Marketwire - April 16, 2008) - As trends and technologies for the projected $46.5 billion global video game industry* continuously evolve, professors work hard to ensure their students receive real-life, hands-on experience with the best tools available.

Professors teaching game design across the United States and in England are headed to the Emergent Academic Workshop this June. The three-day session is for professors currently using, or thinking about using, the Gamebryo game development platform for classes and academic projects.

Experts will offer training on Gamebryo art tools and programming, and will roll out the first chapters of the Gamebryo game tutorial. Professors will return to their schools with a better understanding of Gamebryo and how they can best use the technology to build projects across next-generation platforms.

Gamebryo is the platform used by interactive entertainment leaders such as Disney Interactive Studios, EA Mythic, NCsoft, Firaxis Games and Sony Online Entertainment.

WHAT:       The Emergent Academic Workshop hosted by
            Emergent Game Technologies

WHY:        To help students succeed in the highly competitive digital
            arts job market.  To attract new talent to the video game
            business. To support creativity in its earliest stages.

WHO:        Professors at colleges and universities currently using
            Gamebryo or thinking about using Gamebryo for classes and
            student/faculty projects.

WHEN:       Wednesday, June 4th - Friday, June 6th, 2008

WHERE:      6320 Quadrangle Drive
            Suite 210
            Chapel Hill, NC 27517

ADMISSION:  Free! Registration information can be found at:

*Expected to grow to $46.5 billion by the year 2010, according to PricewaterhouseCoopers.

Contact Information

    Erin Dwyer
    Emergent Game Technologies
    Email Contact