SOURCE: StockCall


November 10, 2010 08:46 ET

Equity Research on THQ Inc. and Take-Two Interactive Software Inc. -- An Industry Attuned to Innovation and Extreme Competition

JOHANNESBURG, SOUTH AFRICA--(Marketwire - November 10, 2010) - offers investors comprehensive research on the multimedia & graphics software industry and has completed analytical research on THQ Inc. (NASDAQ: THQI) and Take-Two Interactive Software Inc. (NASDAQ: TTWO). Register with us today at to have free access to these researches. 

The video game industry is gearing up for its usual holiday sales run but the rise of mobile device gaming and digital services could provide an additional boost to revenues. Register now at to have free access to our reports on the multimedia & graphics software industry. is an online platform where investors doing their due-diligence on the multimedia & graphics software industry can have easy and free access to our analyst research and opinions on THQ Inc. and Take-Two Interactive Software Inc.; investors and shareholders of these companies can simply register for a complimentary membership at

Digital sales of games and add-on products are also on the rise. Game producers are pushing digital sales to gain ground in the aftermarket industry. The aftermarket industry is currently being dominated by stores that allow consumers to trade in used discs for discounts on other previously owned products. Digital sales rose by an average of 15% for the top video game companies, an indication that they may start denting the revenues of the used game market. Visit to see how companies in this industry have grown over the past years and how they are expected to perform in the future.

Console gaming devices still generate the biggest sales but the rapid ascension of the iPad and similar tablet devices has also improved revenues for game producers. According to a report published last month, physical video game sales (i.e. discs and packaged software) were around $3.7 billion for the first half of the year and mobile device games and downloadable content reached almost $2.5 billion. For game makers, the lower costs of production and distribution of non-disc content are gaining popularity.

Last Week, THQ Inc. posted its financial results for the quarter with a broader loss due to a lack of new game releases. Sales for the quarter declined by 24% to $77.1 million as opposed to last year's results. THQ Inc. research report is accessible for free by registering today at

On the other hand, Take-Two Interactive Software Inc. which was amongst the first to post their earnings for this quarter reported profits of $5.9 million on a revenue surge to $354.1 million that tripled the amount posted in last year's comparable quarter. Take-Two Interactive Software Inc. research report is available for free by signing up now at

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