SOURCE: Idle Games

Idle Games

September 12, 2011 17:00 ET

Idle Games Launches at TechCrunch Disrupt, Announces $9 Million in Financing From Playdom Co-Founder Rick Thompson

A Truly Social, Multi-Player "Polytheistic God Game" Lets Players Compete for the Worship of Each Other and a Society of Slightly Dim "Mudlings"

SAN FRANCISCO, CA--(Marketwire - Sep 12, 2011) - TechCrunch Disrupt Conference -- At the TechCrunch Disrupt Conference today, Idle Games announced the upcoming beta launch of Idle Worship for the Facebook platform. Idle Worship is a casual yet massively multi-player synchronous game where every player is a god, vying for the adoration and worship of both real players and the rather dim indigenous population called "Mudlings." Players build up their dominion and reveal their powers to their faithful while competing with other gods for followers. New followers are won by performing divine acts such as conversions, miracles, blessings, and curses.

"Make no mistake, social gaming is the entertainment industry and in the entertainment industry, quality is the only sustainable business plan. We lead with creativity and innovation, while others are led by analytics and the previous actions of their competitors," said Jeff Hyman, Idle Worship's CEO and Co-founder. "The industry is almost 4 years old and we've spent half that time crafting the most ambitious game ever to see a Facebook canvas -- we are pioneering a new model," said Hyman.

Idle Worship is the brainchild of Co-Founders Rick Thompson and Hyman. Thompson led the company's $9 million round of financing. Other investors include former Facebook Vice President, Chamath Palihapitiya. Hyman alongside Thompson, who previously founded highly successful ventures Playdom, Adify and Flycast Communications, created Idle Worship to deliver console quality production values with a unique set of social mechanics and technology unlike any in the social gaming industry.

Idle Worship is designed as the first high quality, synchronous multi-player Facebook game that is truly social. Unlike first generation Facebook games, Idle Worship offers players the choice to play both synchronously and asynchronously in what's known as an "unsharded world." This technology enables "everyone to play with everyone" regardless of what server they may be on. Furthermore, players have the freedom to experience the game in real-time with other players, or in bite-sized pieces via an engaging single player campaign.

Behind the artwork and animation is the heart of Idle Worship: a series of technical innovations and social game mechanics that form the basis of the company's four patent applications.

Idle Worship, which will be officially released later this year, is currently in closed beta. To request an invitation to the beta, go to

About Idle Games:
Idle Games is the instigator of a holy war against social games that suck and/or aren't actually social. Idle Games created The Idle Engine, a distributed simulation platform designed to provide an unsharded game world coupled with patent-pending synchronous and asynchronous social game mechanics. We are also the creators of Idle Worship, the world's first polytheistic god game with exploding bunnies. For more information on Idle Games, please visit

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