SOURCE: Innaworks Development Limited

March 28, 2008 05:44 ET

Innaworks Announces Java Development Solution for iPhone

Technology Enables Development of Immersive iPhone Games Using Java ME

WELLINGTON, NEW ZEALAND--(Marketwire - March 28, 2008) - Innaworks™, a premier provider of development tools for the mobile game and application industry, today announced the beta program for alcheMo™ for iPhone, the newest addition to its successful alcheMo family. alcheMo for iPhone is designed for simultaneous Java ME and iPhone development. Initially targeted at game publishers, alcheMo for iPhone is fully automated and designed to instantly port a standard Java Platform, Micro Edition (Java ME) mobile game to iPhone and iPod touch without the need for further manual adjustments. Innaworks will showcase its products in booth 1557 at the CTIA Conference, being held 1-3 April in Las Vegas.

iPhone and iPod touch have sparked the imagination of game developers; the mobile game industry is already feeling their impact. However it remains a fact today that Java ME is commercially the most significant mobile platform. To maximize market availability, mobile game publishers and developers must make their content available on multiple mobile platforms. With the addition of alcheMo for iPhone, the alcheMo product family allows you to address iPhone, BREW and Java ME with a single code base. alcheMo for iPhone is an effective method to develop immersive and high-performance native iPhone games in Java while taking advantage of the iPhone's accelerometer and multi-touch features.

Stephen Cheng, CEO of Innaworks, said, "With the expected introduction of iPhone's AppStore in June, iPhone is emerging as a serious gaming platform. We are amazed by the effectiveness of the touch screen and accelerometer on enhancing gaming experience. We expect the early backers among game publishers to significantly benefit from their first mover advantage. alcheMo for iPhone will help mobile game publishers to reach the eagerly awaiting gamers with quality games on iPhone and iPod touch."

alcheMo for iPhone incorporates a patent-pending optimizing translator to convert Java ME application source code to equivalent application source code for iPhone. Compiled using an iPhone tool-chain and linked with alcheMo's optimized run-time library, a native iPhone application is produced. alcheMo for iPhone is capable of converting Java ME applications utilizing an extensive subset of Java ME CLDC 1.1 and MIDP 2.0 (including touch screen support) and supports several JSR extension APIs including the JSR-256 mobile sensor API. Advanced language features such as Java-style exception handling, multithreading, synchronization, interfaces, and inner classes are supported. alcheMo's run-time library incorporates a garbage collector for automatic memory management.

The translation technology behind alcheMo for iPhone has been time tested on alcheMo for BREW, which powers many of the high profile BREW game titles today. "Urban Attack is one of Vivendi's most technologically complex games. This award winning first person shooter provides an immersive 3D gaming experience on even low end handsets," said Eric Huynh, CTO of Vivendi Mobile Games of alcheMo for BREW. "It was therefore an incredible achievement that alcheMo enabled a Vivendi J2ME engineer with no previous BREW experience to deliver Urban Attack onto a wide spread of BREW handsets. The alcheMo-optimized BREW SKUs delivered a very smooth gaming experience despite the complex graphics and heavy computation."

The private beta program for alcheMo for iPhone is immediately open. We are inviting qualifying game publishers and game developers to join this program. Please contact us at alcheMo-sales@innaworks.com to register your interest.

About Innaworks

Innaworks Development Limited (trading as Innaworks) is a premier supplier of mobile development tools, providing automated solutions for porting and optimization. Innaworks' other offerings include alcheMo for BREW, the market leader in automated Java ME to BREW porting solution and mBooster, the de-facto industry standard for optimizing Java ME applications. Innaworks' customers include Superscape, Vivendi, I-Play and other Tier 1 mobile game and application publishers. Founded in 2002, Innaworks is a privately held company with its headquarters in Wellington, New Zealand. Additional information is available at www.innaworks.com.

Innaworks, mBooster and alcheMo are trademarks of Innaworks Development Limited. Apple, iPhone, iPod touch and AppStore are trademarks or registered trademarks of Apple Inc. Sun, Sun Microsystems, Java and Java ME are trademarks or registered trademarks of Sun Microsystems, Inc. BREW is a registered trademark of QUALCOMM Incorporated. All other company and product names may be trademarks of their respective owners. All Rights Reserved.

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