SOURCE: iSwifter

iSwifter

March 05, 2012 12:00 ET

iSwifter Launches Platform Licensing Program at GDC to Make Mobile App Streaming Technology Available to All PC-Based Gaming Companies

MENLO PARK, CA--(Marketwire - Mar 5, 2012) - iSwifter, the leader in mobile app streaming technology, today announced open availability of a licensing program for its cloud-based streaming platform that enables Flash, and now, PC-based gaming applications, to be streamed to iOS and Android mobile devices, from low cost cloud-based servers anywhere in the world.

While the iSwifter cloud-based app streaming platform has always been able to stream Flash-based games, iSwifter is now offering the ability to stream PC-based games from the cloud to mobile devices, after having successfully licensed its platform to its first large scale PC-based gaming partner in 2011.

"What started as a specific pain point, i.e. streaming Flash applications to iOS, has quickly mushroomed into a broad platform for multiple application types streaming to multiple mobile platforms," says Rajat Gupta, co-Founder of iSwifter. "It is virtually impossible for developers to bring PC games to mobile as quickly as we can through our lowest cost streaming cloud service, and to provide a native-like user experience with automatic enablement of touch gestures."

iSwifter, which first launched its product in Fall of 2010, started out streaming Flash-based Facebook social games to iPads. Since then, the company has added the capability to stream hardcore PC-based games and Java-based MMO games like RuneScape™ to mobile devices including Android tablets. In addition, the company has expanded coverage of its streaming cloud to multiple geographies across the world for licensees wishing to serve global audiences.

Most recently, iSwifter also announced Rover, an iPad app which is a cloud-based Flash browser for the education market, in partnership with Discovery™ Education. Rover is COPPA compliant and is free for use in educational institutions and supports CIPA filters and firewalls used in educational environments.

"We already have excellent licensee arrangements that are performing well in large scale PC-based game streaming environments today, and in Flash-based educational content and games," said Peter Relan, co-Founder and Chairman of iSwifter. "It's nice to see OnLive recently follow us into the casual Flash gaming space, over one year after we pioneered our approach of streaming Flash and PC-based social and casual games to mobile devices. We remain confident in our technology leadership, and we invite more licensees to join us as we do to applications what Netflix™ did for movies."

Licensees can choose between an upfront license fee, or a revenue share-based model, or a flexible combination of both. To learn more about the iSwifter Platform Licensing Program, visit http://www.iswifter.com/plp

About iSwifter
iSwifter, headquartered in Menlo Park, California, is the world's first cloud-based app streaming service for all mobile devices. iSwifter has over a million users and revenue bookings of over $10M in just over a year since it spun out from YouWeb in January 2011. For more information about the company, please go to www.iswifter.com.

To learn about the iSwifter iPad app, visit http://itunes.apple.com/us/app/iswifter/id388857173?mt=8

To learn about the Rover iPad app, visit http://itunes.apple.com/us/app/rover/id483262612?mt=8

Contact Information