Pan Vision

Pan Vision

October 19, 2010 02:30 ET

Miffy's World-Out Now on Nintendo WiiWare

STOCKHOLM, SWEDEN--(Marketwire - Oct. 19, 2010) -

Editors Note: There are two photos and one video associated with this Press Release. 

PAN Vision Group, a leading independent Nordic publisher and distributor of interactive entertainment based in Stockholm Sweden, in conjunction with Mercis bv, the Amsterdam based licensor, are pleased to announce that Miffy's World is now available to download on WiiWare™ priced at 1000 Nintendo Points.

Developed by independent Portuguese game developer Biodroid, and featuring the star of approximately 120 books that have sold in excess of 85 million copies worldwide since her debut in 1955, Miffy's World is a simulation game world for children featuring the rabbit Miffy and her cast of animal friends. Helping to stimulate the creative aspects of the imagination through the game's quests and puzzles, children are encouraged to explore the world of Miffy and interact with its array of colourful characters.

Using Miffy as the in-game avatar, players must perform quests and puzzles in order to explore the World, score points and gain gifts. Quests simultaneously promote the exploration of the World, interaction with characters, access to mini-games and are given to the player by NPCs (non player characters). Examples of the quests Miffy must embark on includes 'The Birthday Party' where she must undertake a variety of tasks including the delivery of three party invitations to her friends, picking an apple from the apple tree and feeding the chicken in order for it to lay an egg to allow her Aunt Alice to make a pie for the party. In 'The Bird in the Snow', Miffy finds a bird in the snow and must help Boris the bear build a bird house for it.

Puzzles each have an interface of their own design according to the gameplay. The puzzles deal with colours, shapes, the naming of objects, etc, and are necessary for the conclusion of quests. Some examples of the puzzles in the game include 'Ongoing Object' where Boris the bear is building something using rectangular boards. The player has to choose from a series of images the right object that Boris is building. In 'Remember the Objects' three objects are shown for 4-5 seconds on the screen. They fade to the background and a wraparound image appears. The player then has to identify the three objects in the picture.

With an abundance of quests and puzzles for the player to undertake and complete, Miffy's World is set to stimulate the imagination and entertain a whole new generation of children.


  • Single player or two-player
  • 2D wrap-around circular world comprised of the main characters' houses (Miffy, Poppy, Boris, and more) and other locations including the School and the Playground
  • Game world designed to replicate the aesthetic of the much loved books
  • Game world comprised of four Miffy experiences – World, Zoo, Seaside, Mountains – each with their own individual locations
  • In-game time synchronized with the real world via the Wii's internal clock.
  • Three playable characters – Miffy, Mom and Dad
  • Eight non-playable characters – Poppy, Grunty, Boris, Barbara, Aunt Alice, Melanie, Snuffy and the Teacher
  • Interactive puzzles, object discovery, quests, character interaction and maps

Miffy's World:

About PAN Vision

PAN Vision is the leading independent distributor and publisher of games and films in the Nordic region with a turnover of €140 million. The company has its own offices throughout the Scandinavian countries as well as the Baltic countries and has 170 employees. The HQ is situated in Stockholm.

About Mercis

Mercis B.V. with its principal office in Amsterdam, has been managing Dick Bruna's worldwide copyrights since 1971 and is closely involved in the development of all the merchandise and media productions. Mercis Publishing B.V. is the publisher of the Dick Bruna books.

About Biodroid Entertainment

Biodroid Entertainment is a Lisbon based game IP developer that adds value by creating and producing innovative products based on strong existing IPs. We maximize IP value through cross-platform digital media mainly, but not exclusively in the videogame market. We assure that the success factors of IP are rightly capitalized and translated across formats and platforms. We chose creativity as fuel and Intellectual Property as the resource for our factory: we partner with the licensor, we manage and we take it to the market.

Nintendo trademarks used under license. WiiWare is only available through the Wii console.

To view the photos and the video associated with this Press Release, please visit the following links:

Contact Information

  • For press inquiries and interview requests please contact:
    Tom Page
    +44 (0)7980 056 067