CRC Press

September 04, 2012 13:00 ET

Morgan Kaufmann Books Enhance the CRC Press Game Development Line

BOCA RATON, FL--(Marketwire - Sep 4, 2012) - With its latest acquisition of best-selling game development books from Morgan Kaufmann Publishers, CRC Press has become the leading publisher of computer graphics and game development books.

"I am delighted that the Morgan Kaufmann books are now part of the CRC Press list. Added to the acquisition of the A K Peters list two years ago, it makes us the number one publisher in Computer Gaming and Game Development," says John Lavender, Senior VP of Publishing.

Authored by some of the most innovative game developers and highly esteemed academics, the books explore advances in the field and offer practical solutions to industry-wide problems. All are now available through the CRC Press website (

Jesse Schell's award-winning The Art of Game Design: A Book of Lenses (ISBN: 9780123694966) explains how to make top-quality videogames while Tracy Fullerton's Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Second Edition (ISBN: 9780240809748) presents a proven methodology for designing games. Endorsed by the International Game Developer's Association, Casual Game Design: Designing Play for the Gamer in ALL of Us (ISBN: 9780123749536) by Greg Trefry discusses how to make games engaging and hook gamers.

Tim Fields and Brandon Cotton show how to create and monetize online social games in their recent book Social Game Design: Monetization Methods and Mechanics (ISBN: 9780240817668). Also recently published, Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API (ISBN: 9780123785787) by Adam Metchley and Ryan Trowbridge provides an in-depth guide to mastering Maya Python.

Artificial Intelligence for Games, Second Edition (ISBN: 9780123747310) by Ian Millington and John Funge has been lauded for its rigorous explanation of algorithms and implementation details. Also by Ian Millington, Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game, Second Edition (ISBN: 9780123819765) allows even novice programmers to create powerful physics engines for their games. Similarly, Dave Eberly's widely praised Game Physics, Second Edition (ISBN: 9780123749031) helps readers create physically realistic 3D graphics environments.

Find more details for these books and others in computer game development at

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A K Peters, an imprint of CRC Press, is proud to serve the game development community by publishing high-quality, cutting-edge books on all aspects of computer gaming. Our books, which range from textbooks through professional references, are written and edited by leading academics and industry professionals from around the globe. In the fast-paced, dynamic field of game development, we understand how important it is to spread excellent research quickly and broadly, which is why we offer fast production, customized design, and global marketing reach. If you have ideas for a book, please contact Rick Adams via email or phone 614-771-2759.

CRC Press, part of the Taylor & Francis Group, is a premier publisher of scientific and technical work, reaching around the globe to collect essential reference material and the latest advances and make them available to researchers, academics, professionals, and students in a variety of accessible formats. Visit for more information.

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