SOURCE: Objective Interface

November 26, 2007 08:00 ET

Objective Interface Sets New Standard for Highly Realistic Military Simulation

OIS's DMMfx Animator and DMMfx Engine Provide First Real-Time Physical Modeling for Military Simulation

ORLANDO, FL--(Marketwire - November 26, 2007) - Objective Interface Systems, Inc., the leading provider of high-performance, real-time and embedded communications middleware, today announced DMMfx™ Animator and DMMfx™ Engine, the first real-time material physics for building military simulations. DMMfx Animator and DMMfx Engine enable rapid development of highly realistic visually immersive environments containing objects that accurately model the physical fidelity of movement. DMMfx objects respond in a lifelike manner based on their physical properties without the use of manual, prearranged results.

DMMfx Animator and DMMfx Engine are based on the revolutionary Digital Molecular Matter technology created by Pixelux Entertainment, an industry innovator in video game realism. Applying the laws of physics in real-time means that when a user blows up a brick wall, that wall breaks apart in ways that are true to its physical properties -- as opposed to manual, pre-scripted animations. DMMfx computes this real-time simulation of physics utilizing the principles of finite element modeling, the same technology utilized by designers to model the physical properties of everything from jet aircraft to automotive engines.

"Defense simulations today are characterized by swapping art. When you shoot a window, a script is run to display an animation showing the window breaking. Even in the case of utilizing a rigid body physics system, there are limited options to show how that object will break," said Vik Sohal, president and co-founder, Pixelux Entertainment. "DMMfx empowers the creator of a simulation to dynamically change the window's fundamental material properties. That window could now be made of bulletproof glass or it could be made of plate glass. And each time it shatters, it breaks in a completely unique way according to its actual physical characteristics as well as the stresses induced on it by the projectile. You merely set the properties of the object and DMMfx does all the work in real-time during the simulation."

Bill Beckwith, CEO/CTO of Objective Interface Systems, commented on the value of DMMfx for military simulation: "The value of simulation-based training increases exponentially with the realism of the simulation. We are excited about the potential of the DMMfx tools to dramatically increase the realism and freedom of play of simulations while significantly reducing the cost of the artwork assets. By providing more powerful and visually accurate tools, designers can now easily get the results they want -- which better prepares our armed forces for the realities of military engagement."

About DMMfx Animator and DMMfx Engine

DMMfx Animator and DMMfx Engine feature:

--  Unparalleled physical fidelity via a real-time simulation engine based
    on finite element modeling;
--  Vastly improved design time -- saving days, weeks and months of
    development time for every object with which users will interact;
--  Support for standard Windows hardware and software; and
--  Easy integration with existing simulation engines.

"Tanks in Town" demo at I/ITSEC

From November 26-29, 2007 at Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), Booth # 3123, Objective Interface Systems and Pixelux Entertainment will debut the world premiere of the military simulation demo, "Tanks in Town." Developed using DMMfx Animator and DMMfx Engine, "Tanks in Town" will show what is possible to achieve in a military simulation utilizing the DMMfx tools. In addition, a real-time demo of DMMfx will be available for attendees to interactively experience the simulation capabilities of DMMfx. Users will be able to crash into brick walls, shatter wooden beams and see realistic plants bend, all in response to user-initiated interaction.

Pricing and Availability

Under exclusive license for the defense, aerospace and public safety markets from Pixelux Entertainment, DMMfx Animator and DMMfx Engine are available today from Objective Interface Systems. For more information on DMMfx Animator and DMMfx Engine or on the Objective Interface portfolio of communications middleware, please visit:, call 1 800-800-OIS7 in the U.S., +33 (0) 6 68 35 15 45 in Europe or +81 (0)3-5623-2112 in Japan or e-mail inquiries to:


The Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) promotes cooperation among the Armed Services, Industry, Academia and various Government agencies in pursuit of improved training and education programs, identification of common training issues and development of multi-service programs. Initiated in 1966 as the Naval Training Device Center/Industry Conference, the conference has evolved and expanded through increased participation by the Army, Air Force, Marine Corps, Coast Guard, and Industry. In 1979, it became known as the Interservice/Industry Training Equipment Conference.

About OIS

OIS is a worldwide leader of high-performance, real-time and embedded middleware communications. The company provides extremely low-overhead communications technologies in various forms: distributed objects (CORBA), publish-subscribe (DDS) and secure communications middleware development tools to meet the high-performance requirements of transportation, telecommunications, data communications, industrial automation, consumer electronics, robotics, military and aerospace markets. OIS also distributes the highly realistic simulation tools, DMMfx. OIS's products, sold worldwide, are used in a variety of mission-critical applications, including communication systems, mission-critical avionics systems, network management, vehicle control and management systems, software defined radio, fiber-optic switching systems, process control and nuclear fusion ignition facilities. For more information, visit, call 1-800-800-OIS7, or email inquiries to:

About Pixelux Entertainment

With engineers who have worked on everything from military missile tracking to the racecars of legendary NASCAR® drivers, Pixelux was founded in October 2003 with a mission of automating art asset production through physical simulation. Digital Molecular Matter (DMM) technology has been designed to take full advantage of next-generation architectures, utilizing GPUs and multiprocessor cores to achieve an unprecedented degree of realism. The COTS technology in DMMfx is also being utilized by LucasArts in their upcoming Star Wars videogame, "The Force Unleashed" as well as in the next "Indiana Jones" title on next-generation consoles.

Objective Interface Systems, OIS and the Objective Interface logo are trademarks of Objective Interface Systems, Inc. DMMfx and Pixelux are trademarks of Pixelux Entertainment. All other product and company names are trademarks or registered trademarks of their respective holders.