SOURCE: Players Network

December 15, 2008 07:00 ET

Players Network Teams up With AGEM to Create Virtual Marketplace

LAS VEGAS, NV--(Marketwire - December 15, 2008) - Players Network (OTCBB: PNTV), the leading Digital Media 3-Screen Network dedicated to Las Vegas Entertainment and the Gaming Lifestyle, announces today that it has formed a partnership with the Association of Gaming Equipment Manufacturers (AGEM) and launched the "AGEM VIRTUAL MARKETPLACE," an interactive online community for Gaming Industry Manufacturers and Buyers featuring high-definition video content produced by Players Network at this year's G2E, the Global Gaming Expo, in Las Vegas.

These high-quality videos feature in-depth coverage of the latest electronic games and cutting-edge technology from industry leaders such as Bally Technologies, Aristocrat and IGT, and can be viewed at by those who may not have been able to attend the convention, or anyone seeking more information about these member companies' products.

This latest partnership with AGEM signals the company's continuing commitment to New Media Production, Distribution, and Marketing. "The Virtual Marketplace is one more example of the power of Product Integration in New Media content to globally expand any company's marketing dollars," says Mark Bradley, CEO of Players Network. "As a full service digital media production and distribution company, Players Network has the unique ability to create original programming that seamlessly integrates a company's brand into videos that are available to millions of people worldwide."

"While the AGEM Virtual Marketplace already features an impressive display of some of the best new games, technology and products from our member companies, I expect the site will grow over time and become a true social and business networking online hub for global gaming suppliers and operators," said Marcus Prater, Executive Director of AGEM.

In addition to its distributing this programming to consumers on television in over 22 million homes in the US, 120 million in Europe, on Broadband and Mobile platforms, thereby motivating players to seek out and request these new machines in casinos, Players Network also delivers Product DVDs for the companies' own websites for their B2B sales. To view the videos and experience the Virtual Marketplace, go to:

About Players Network

Players Network is a Digital Media Company that focuses on the Las Vegas and Gaming Lifestyles, producing and distributing original content for its own VOD Channels on television in over 22,000,000 homes, for its Broadband Network at, Blinkx, Google, YouTube and Yahoo Video, for DVD Home Video, mobile platforms, and through worldwide television syndication. Players Network has a 10-year history of providing consumers with quality Gaming and Las Vegas Lifestyle content, and the gaming industry with strategic partnership services in Las Vegas, Atlantic City, and throughout the worldwide Gaming Industry.

About AGEM

The Association of Gaming Equipment Manufacturers (AGEM) is an international trade association representing manufacturers and suppliers of electronic gaming devices, systems, table games, key components and support products and services for the gaming industry. AGEM works to further the interests of gaming equipment suppliers throughout the world. Through political action, trade show partnerships, information dissemination and good corporate citizenship, the members of AGEM work together to create benefits for every company within the organization. Together, AGEM has assisted regulatory commissions and participated in the legislative process to solve problems and create a business environment where AGEM members can prosper while providing a strong level of support to education and responsible gaming initiatives. For more information, visit

Statement under the Private Securities Litigation Reform Act

With the exception of the historical information contained in this Release, the matters described herein contain forward-looking statements that involve risk and uncertainties that may individually or mutually impact the matters herein described, including but not limited to: the ability of the Company to increase revenues in the future due to the developing and unpredictable markets for its products, the ability to achieve a positive cash flow, the ability to obtain orders for or install its products, the ability to obtain new customers and the ability to continue to commercialize its products, which could cause actual results or revenues to differ materially from those contemplated by these statements.

Contact Information

  • Contact

    Jennifer Bodnar
    Director of Business Affairs
    Players Network

    Brian Holden
    Investor Relations
    Securities Awareness LLC