SOURCE: Red Giant Entertainment

Red Giant Entertainment

July 23, 2013 08:00 ET

Red Giant Entertainment Completes Successful San Diego Comic-Con

ORLANDO, FL--(Marketwired - Jul 23, 2013) - Red Giant Entertainment Inc. (OTCQB: REDG), an innovative Intellectual Property company specializing in high quality characters and content for use in a variety of media and entertainment, is pleased to announce the successful completion of the company's presentation at the San Diego Comic-Con held last week.

"We went into the show with very specific goals, and we surpassed all of them," said Red Giant CEO, Benny Powell. "There is no better positioning for us than to be between our peers like Marvel, DC and Image. We not only had access to fans providing a wealth of demographic data that can only be found among the devotees of Comic-Con -- but we were able meet with many businesses we will be working with, who got to see first-hand the impact we have in the market. Nothing illustrates our position in the market like the massive activity we saw surrounding our booth. Mission accomplished."

"Our Facebook followers saw much of this, such as a first reveal of the special effects wizardry of our team as exemplified by a horrifically amazing new Zombie/Vampire statue from Last Blood. Others got a sneak peek at a great new Last Blood mobile app game. Meanwhile, t-shirts with our new Tesla character were flying out of the booth, completely sold out."

"If we were looking for affirmation in as competitive an environment as it gets and from a crowd that knows their stuff we got it," Powell added. "It reminds me of our mantra at Red Giant, that the sky isn't the limit, it's a starting place."

Red Giant will be releasing updates related to Comic-Con over the next few weeks as agreements are finalized.

Further information about Red Giant Entertainment is available on our website at  and on

Red Giant Entertainment Inc. (OTCQB: REDG) is a Nevada corporation that specializes in intellectual property (IP) development for multiple media platforms and transmedia propagation. The cornerstone of this development is based around the more than three dozen online and print graphic novel properties in various stages of production as well as the cast of thousands of characters from those series. These properties have a readership that numbers in the millions globally. Some of these properties are actively in development into other media such as movies, video games, television, novels, toys, apparel, applications, etc. through either direct production or licensing agreements.

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