SOURCE: Robot Stampede

Robot Stampede

June 10, 2010 12:00 ET

Robot Stampede Launches "Danger! Dodgeball" for iPhone, iPad, and iPod Touch

Red. Rubber. Danger.

SAN FRANCISCO, CA--(Marketwire - June 10, 2010) - Robot Stampede, a mobile and social game studio, today launches Danger! Dodgeball, an action-packed arcade game exclusively using accelerometer-based motion controls. Danger! Dodgeball is available immediately at Apple's iTunes for $.99 for the iPhone, iPad, and iPod Touch.

When playing Danger! Dodgeball the player controls a daring hero braving the treacherous court of no-rules dodgeball. Take on the ultimate dodgeball villain and test your survival skills with fast paced, non-stop, sports action. Flick your wrist to dodge curveballs, slow bombs, and other special attacks. Scoop up a downed ball and take aim to smash your opponent with high-speed rubber balls. Warning: villain may taunt you mercilessly.

"We wanted to make Danger! Dodgeball a funny, addicting, and easy to learn arcade game based on dodging, using the accelerometer in the iPhone to its potential," said Karim Sanjabi, CEO of Robot Stampede. "With high quality design and animation, high replay value, and a little bit of crazy fun, we are sure our players will love Danger! Dodgeball." 

Danger! Dodgeball is more fun than a skinned knee with:

 * 3 difficulty settings, with unlimited level progression
 * Realistic dodgeball physics
 * The ball stings your head like real red rubber
 * Capture health balls to gain life-saving power
 * Dodge special attacks such as curve balls, power balls, multi-balls, and gigantic balls
 * Hi-score lists with bonus points for accuracy and power-ups
 * Play your own iPod music so you don't have to listen to us
 * iPhone, iPod touch, and iPad compatible

More information, including screenshots, of Danger! Dodgeball is available at The company can be followed on Twitter @robotstampede and on Facebook

About Robot Stampede:
Robot Stampede became sentient in 2009 with its primary directive: to manufacture positive emotions though original video games. The robots spend most of their time doing important things like play-testing their games, and have hired a few human lackeys to do much of the menial labor such as vacuuming tubes, cleaning out keyboard jam, and crafting marketing flair.

The robots coerced Karim Sanjabi and Brian "Beej" Hall into permanent servitude. Both humans previously had worked for and with companies such as Freestyle Interactive (part of Aegis Group PLC), Electronic Arts, and Activision Blizzard.

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