SOURCE: 3rd Power LLC

June 13, 2008 20:55 ET

Social Gaming Summit Zaps, Pokes San Francisco

Social Networking and Gaming Industries Collide at Inaugural Summit

SAN FRANCISCO, CA--(Marketwire - June 13, 2008) - The Social Gaming Summit (http://www.socialgamingsummit.com), an event that will showcase new social gaming technologies and innovations, will hold a one-day conference highlighting the virtual gaming landscape, social networking engagement, business models, and venture capital investment opportunities. The conference is June 13, 2008 at UCSF's Mission Bay Conference Center in San Francisco.

Featured discussions will cover topics including:

--  Casual MMOs (massively multiplayer online games) and immersive worlds
--  Asynchronous games on social networks
--  Building communities and social interaction in and around games
--  Monetization and business models for social games
--  Answers to the question: what makes games fun?
--  User-generated games in social networks
    

"In the past year there has been an obvious, heightened interest in social gaming. With Internet companies developing more gaming applications, venture capitalists investing more money in social gaming companies and consumers making social gaming a daily part of their everyday lives -- there's no doubt that social gaming has turned into a fast-growing, profitable industry," said Charles Hudson, senior director for business development at Gaia Interactive and co-founder of the Social Gaming Summit.

"I believe that gaming, especially asynchronous multiplayer and massively multiplayer games, will explode within the next few years," said Jeremy Liew, Managing Director at Lightspeed Venture Partners, and co-founder of the Social Gaming Summit. "As the demand and popularity of social gaming increases, I believe that we will see a boom comparable to the web 2.0 phenomena. Because of this, venture capitalists have taken notice and are actively seeking new opportunities in this exciting new space."

A number of distinguished social gaming gurus are confirmed to participate in various Social Gaming Summit panels including: Dave Williams of Shockwave and Addicting Games, Craig Sherman of Gaia Online, Amy Jo Kim of ShuffleBrain, Jim Greer of Kongregate, Blake Commagere of Mogad, Cary Rosenzweig of IMVU, Daniel James of Three Rings, David Perry of Acclaim, Erik Bethke of Go Pets, Ian Bogost of Persuasive Games, Jameson Hsu of Mochi Media, Jeremy Monroe of Sulake (Habbo), John Welch of PlayFirst, Kyra Reppen of Neopets, Mark Pincus of Zynga Game Network, Matt Mihaly of Sparkplay Media, Mattias Miksche of Stardoll, Mike Sego of (fluff) Friends, Min Kim of Nexon, Nicole Lazzaro of XEODesign, Patrick Ford of K2 Network, Shervin Pishevar of the Social Gaming Network, Siqi Chen of Serious Business (Friends for Sale), and Ted Rheingold of Dogster and Catster.

Platinum sponsors of the Social Gaming Summit are Lightspeed Venture Partners and $uper Rewards. Additional sponsors include the Social Gaming Network, Goodwin Procter, Panther Express, Offerpal Media, the Zynga Game Network, Ogilvy Public Relations Worldwide, and USTREAM.TV.

About the Social Gaming Summit

Founded in June 2008 by Charles Hudson, Jeremy Liew and David Sachs, the Social Gaming Summit is a conference focused on the intersection of gaming, immersive worlds, and social networking. It was established to educate, unify and recognize innovators, enthusiasts and influencers within the fast-growing social gaming industry.

*Biographies and photos are available upon request

Contact Information

  • Media Contact:
    Adriana Gascoigne
    Phone: 415.677.2732
    Email: Email Contact