SOURCE: Soul and Vibe Interactive Inc.

Soul and Vibe Interactive Inc.

March 11, 2014 07:00 ET

Soul and Vibe to Attend Game Connection and Game Developers Conference in San Francisco

Following Overwhelming Fan Responses From Timeless Gems Launch, CEO to Attend Two of the Largest Gaming Conferences of the Year

MINNEAPOLIS, MN--(Marketwired - Mar 11, 2014) - Soul and Vibe Interactive Inc. (OTCQB: SOUL), "The Company," a video, mobile, and computer games publisher, announced today that it will participate in Game Connection 2014, which will take place at the Sir Francis Drake Hotel in San Francisco from March 17th through 19th as well as The Game Developers Conference (GDC), which will take place at the Moscone Center in San Francisco from March 17th through 21st.

The Company's CEO and President, Peter Anthony Chiodo ("Tony"), will meet with game development studios, marketing and publicity companies, console platform licensors, and owners of licensed-brand intellectual properties to explore publishing, product acquisition, and business development opportunities.

"In 2013, Soul and Vibe attended Game Connection and The Game Developers Conference and the experience was extremely valuable. We solidified the membership of our Strategic Advisory Board and we were introduced to new development partners with whom we have developed solid relationships and strong games for our line-up," stated the Company's CEO and President, Peter Anthony Chiodo ("Tony"). "A direct outcome of attending last year's conferences was the recent worldwide launch of our innovative 'match-3' game Timeless Gems on Facebook and the Apple iOS and Android Beta release in Canada and the Netherlands. At the end of last year, we also acquired a product that we were first introduced to at Game Connection 2013. I am very excited about this product and look forward to announcing it in the coming weeks."

Timeless Gems creates an innovative play experience by combining highly popular "match-3" game play with board game elements. This combination lets players experience classic stories like Alice's Adventures in Wonderland and The Wonderful Wizard of Oz in a whole new way. Game Informer, one of the games industry's most influential publications, said Timeless Gems is "a gem of a 'match-3' game" and that it has "the charm and gameplay chops to bring in people for whom Candy Crush is starting to go stale." Candy Crush, played by over 15.5 million people worldwide each day on Facebook, is currently the number one "match-3" game in the world. It generates annual revenues of approximately $481 million. Timeless Gems was developed by Telos Entertainment.

Game Connection brings together key players from the games industry to meet, do business together, and to connect with new industry professionals. According to Game Connection, their 2013 conference drew 1640 attendees from more than 56 different countries and included companies, publishers, distributors, investors, and IP owners.

The Game Developers Conference® (GDC) is the world's largest professionals-only game industry event. The GDC celebrated its 25th edition in 2011, making it also the longest-running event of its kind. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, smartphone, tablet, mobile, and online games. The GDC attracts over 23,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by UBM Tech Game Network, a division of UBM plc.

To arrange a one-on-one meeting with Soul and Vibe management, please contact info@soulandvibe.com or dial 1-763-400-8040.

About Telos Entertainment Inc.
Telos Entertainment Inc. is a developer of multi-platform gaming products. Telos specializes in the creation of unique, immersive gaming products for iOS/Android, Facebook and PC/Mac Download. Telos has extensive partnerships with companies such as Soul and Vibe, Recurrence, REGW and Slingo inc. Telos creates both original intellectual properties and works closely with clients such as Zynga, Play Mechanix, GTech, SciGames, A&E and National Geographic. www.telosentertainment.com

About Soul and Vibe Interactive Inc.
Soul and Vibe Interactive Inc. (also Soul & Vibe Interactive Inc. on www.sec.gov) is a publisher of games and games-related content for consoles, mobile devices, and personal computers addressing a $56 billion market projected to grow to $82 billion by 2015. The Company specializes in the creation of original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Soul and Vibe has a license agreement with General Mills, and game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony. Through partnerships with technically sophisticated software developers located all over the world, Soul and Vibe transforms unique concepts into engaging, highly accessible, and affordable games and entertainment experiences. www.soulandvibe.com.

Facebook: https://www.facebook.com/soulandvibe
Twitter: https://twitter.com/soulandvibe
LinkedIn: http://www.linkedIn.com/company/2800907?trk=tyah 

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This press release contains information that constitutes forward-looking statements made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. All statements, trends, analysis, and other information contained in this press release, including words such as "anticipate," "believe," "plan," "estimate," "expect," "intend," and other similar expressions of opinion, constitute forward-looking statements. Any such forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from any future results described within the forward-looking statements. Risk factors that could contribute to such differences include those matters more fully disclosed in the Company's reports filed with the Securities and Exchange Commission. The forward-looking information provided herein represents the Company's estimates as of the date of the press release, and subsequent events and developments may cause the Company's estimates to change. The Company specifically disclaims any obligation to update the forward-looking information in the future. Therefore, this forward-looking information should not be relied upon as representing the Company's estimates of its future financial performance as of any date subsequent to the date of this press release.

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