September 22, 2015 09:00 ET

Stage TEN's Cloud Broadcasting Platform a Game Changer for eSports

Next Generation Technology Puts Broadcast-Level Production at the Fingertips of Largest Growing Digital Media Market

SAN FRANCISCO, CA--(Marketwired - Sep 22, 2015) - With demonstrations and an educational track available at TwitchCon later this week, today Stage TEN announced the availability of a powerful new platform that changes the way eSports broadcasters can produce live programming together from anywhere.

For the first time, multiple remote game and commentator feeds from webcams and mobile devices can be mixed together in real time from any web browser.

"We built Stage TEN for traditional producers and media companies to produce programming that uses the power of the web as more than just an OTT distribution system -- content that's live, social and interactive," said Dave Lazar, president and CEO of Stage TEN.

"We realized that the massive eSports broadcaster market was totally energized by this capability, and that providing these technically savvy and hugely popular talents the same tools we offer major media companies could democratize broadcasting over the web."

Hearst Television, who operates 30 TV stations around the United States, entered into an agreement with Stage TEN earlier this year to provide live stream coverage of local events.

"Stage TEN provides our digital teams with an easy and intuitive tool that invites the audience into productions. We are excited to see what a new generation of viewer/creators do with the impressive features of this platform," said Roger Keating, SVP Digital at Hearst Television.

Because Stage TEN lives in the cloud, eSports broadcasters can now access the same tools as Hearst's digital teams from their homes.

There's no denying the eSports market is massive, representing millions of dollars and reaching one of the most coveted audiences in digital media today. In 2015, the eSports market is set to top $612M, with corporate eSports sponsorships totaling $111M in 2015 in North America according to Superdata research. According to NewZoo, there will be a projected 335M global fans and revenues of more than $1B by 2017. The global audience for eSports in 2015 is 134M; active creators live on Twitch in 2015 tops 1.5 million. Last year, Amazon purchased Twitch for $970M.

About Stage TEN

Developed by a team of traditional and new media innovators, Stage TEN is a cloud-based live production studio. It allows users to switch between and mix together multiple live and remote game, webcam and iPhone feeds and add pre-recorded videos -- all in real-time. Stage TEN provides broadcasters a simple tool to create truly interactive, social and many-to-many experiences.

For more information, visit

Note for Editors:
Personal demonstrations will be available at booth 2300 at TwitchCon on Friday, Sept 25 and Sept 26.

The company will also be hosting an educational track at TwitchCon on September 25 entitled "Broadcast together with Stage TEN: The Real-time, Browser-Based Production Studio."

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