TransGaming Inc.

TransGaming Inc.

December 18, 2014 09:00 ET

TransGaming End of Year Summary

TORONTO, ONTARIO--(Marketwired - Dec. 18, 2014) - TransGaming Inc. (TSX VENTURE:TNG) released an end of year summary with highlights of noteworthy events for calendar 2014.

The company discussed that it had completed the major pivot that was initiated for its Graphics & Portability Group, which was marked by the release of Metal Gear Rising: Revenegeance, the first title under the new publishing strategy. This new initiative is being actively realized with many publishers and multiple titles on the horizon, with additional games expected to be deployed in late January.

TransGaming's GameTree TV platform has gained considerable momentum in 2014. The games service is available on the majority of global TV OEMs including Samsung, Toshiba, Philips, Sharp, Panasonic, Vizio. GameTree TV is thriving on Free with over 70 games being offered to users and 6 million minutes of gameplay being logged by subscribers between January and November of 2014. TransGaming also announced an agreement with a major European cable operator which was expected to go live in December but has been delayed until the new year due to minor technical issues on the operator side. Furthermore, the company announced a strategic partnership with ActiveVideo that will allow GameTree TV to be accessible to cable operators utilizing the CloudTV platform.

The full year end summary is available at:

About TransGaming

TransGaming Inc. (TSX VENTURE:TNG) is the global leader in developing and delivering platform-defining social video game experiences to consumers around the world. From engineering essential technologies for the world's leading companies, to engaging audiences with truly immersive interactive experiences, TransGaming fuels disruptive innovation across the entire spectrum of consumer technology. TransGaming's core businesses span the digital distribution of games for Smart TVs, next-generation set-top boxes, and the connected living room, as well as technology licensing for cross-platform game enablement, software 3D graphics rendering, and parallel computing. Discover more at:

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