SOURCE: Creative Spark Media

February 11, 2010 08:00 ET

Using Games in the Classroom Helps Teachers Build a More Collaborative Culture and Improve Social Interaction Among Their Students

A Complete Game Subscription Gives Teachers the Tools They Need to Encourage Connection and Positive Social Interaction

SPOKANE, WA--(Marketwire - February 11, 2010) - With budgets getting tighter and class sizes getting larger, classroom management has become more challenging for elementary school teachers. It is compounded because many elementary school-aged children have not yet developed strong social skills, impulse-control, and a connection with and respect for their peer group. According to Creative Spark Media (, the world's most prolific party game developer, teachers are incorporating more games to complement their academic curriculum, which helps foster collaboration between students and successfully creates a more cohesive and thriving classroom culture.

Teachers have discovered that children -- including those who are often the most disruptive in the classroom -- respond well to printable games and are delighted to work in groups with their peers in order to solve problems. "Without an overt lesson, game-playing lets students practice the subtleties of social interaction like playing by rules, listening, taking turns, practicing self-control, sharing, and negotiating," said Heather Pieczonka, president and chief strategist of Creative Spark Media. "If paired up with different peers, game-playing can also help children learn to interact with a variety of personalities and break through classroom cliques. This can have a positive effect on children's self-esteem and ultimately, classroom performance."

"I work with many children who have difficulty in class and sometimes struggle to make proper social connections," said Cindy Grigory, an elementary school teacher in Livermore, California. "Studies have shown that kids learn best when teachers pay attention to developing both their academic and social-emotional learning skills. Incorporating games into teaching makes learning more fun for the students and can enhance their performance and help improve negative conduct. It's helpful when parents contribute these kinds of tools to the classroom."

To maximize budgets, teachers and/or class parents usually invest in an annual subscription for the classroom that lets teachers access a complete game collection of more than 175 professionally developed games that they can use for class parties. The annual fee of $39.95 lets subscribers make unlimited printouts from their computer of each of the games -- including personalized games -- for 12 months. The games (that each sell for $6.99 per game) encompass key holidays such as New Year's, Valentine's Day, St. Patrick's Day, Easter, Halloween, Christmas and seasons including spring, winter and autumn.

About Creative Spark Media

Creative Spark Media, the world's most prolific printable game developer, was founded with a goal of making parties more fun and less stressful by giving customers quick, easy, and fast access to games they print right from home or anywhere with an Internet connection. With approximately 500 unique games dedicated to all holidays and party themes, the company has sold more than 10 million games to over 300,000 party planners in over 100 countries.

Contact Information

  • Contact:
    Cindi Goodsell
    public relations consultant
    Creative Spark Media