SOURCE: Woozworld


October 04, 2010 10:00 ET

Woozworld Hits More Than 1 Million Profiles in Eight Months

Innovative, Unique Web 2.0 Virtual World Gains Active Users All Over the World

MONTREAL--(Marketwire - October 4, 2010) - Woozworld, a virtual world powered by tweens, announces today it now has more than 1 million avatars created in over 80 different countries, and 2 million user-generated virtual spaces in just over eight months since its late December 2009 launch.

"We are extremely proud of what Woozworld has accomplished in just eight short months," said Eric Brassard, CEO of Woozworld. "Through our highly engaging worlds that offer relevant user experiences to our tween and teen audiences, a safe online environment where parents can let their kids have fun and learn at the same time, and a smart business model, we've made Woozworld a success in less than a year."

Targeted for kids ages nine to 14, Woozworld provides an engaging and interactive experience by letting them create their own world where they can fashion their own characters, make new Woozworld friends, do virtual business, set-up activities and essentially drive the show. All personal information is protected and Woozworld strictly conforms to the Children's Online Privacy Protection act. 

In addition to hitting more than 1 million profiles in eight months, Woozworld has also partnered with some of the leading companies today, including Facebook; Wallie Card, a payment method card for Internet payments; and Zong, the leading mobile payments platform for digital goods and services sellers.

"We've worked with many different companies and we truly believe in our partnerships given what they represent and have to offer," says Mathieu Lampron, VP of Operations for Woozworld. "In fact, we've seen our sales rapidly climb in the last few months; we're excited to see our business relationships grow."

About Woozworld
Woozworld Inc. is a developer and operator of virtual worlds. A recent spin-off from Tribal Nova Inc, the company markets and operates, an innovative global web 2.0 virtual world for tweens that is built and led by its users. Its unique environment evolves continuously and allows users to create space, run activities and do business among countless other things. The company has a highly experienced team with exceptional credentials in producing casual games, MMOG and virtual worlds for kids, as well as in marketing and business intelligence. For additional information, please visit